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Software

Rigging, Skinning, MEL, Python, Unreal, Custom Game Engines, Pipeline Development, Problem-Solving, R&D, Biped, Quadruped, and Mechanical Rigs

Work Experience

Firaxis

Senior Technical Animator

June 2025 - September 2025

  • Updated legacy rigs to support newly developed features, improving functionality across a wide range of assets.

  • Supported outsourcing efforts by reviewing external work, providing detailed feedback and documentation, and integrating assets to ensure consistency with internal quality standards

  • Addressed slow-loading assets by optimizing and refining LoD settings, collaborating with the graphics team to improve performance across all platforms.

  • Bridged a gap between Tech Art and Animation by coordinating an initiative to improve exporting tools, resolving animator pain points and delivering a more reliable and robust system.

  • Carried forward all responsibilities from previous roles while taking on expanded duties in a newly promoted position.

Technical Animator

October 2021 - June 2024

  • Collaborated with Tech Art to develop franchise-first features including the turret system, scrolling textures, IK Wheels, and Drop Physics

  • Supported the Visual Effects team to ensure seamless integration of rigs and VFX.

  • Led cross-department collaboration and implementation of visualization triggers and drop physics, establishing shared standards and pipelines that accelerated feature delivery. 

  • Onboarded and mentored Junior Technical Animator, providing guidance and support.

  • Continued to Rig a variety of assets that are Bipedal, Quadroped, and Mechanical.

Junior Technical Animator

  • Rigged a variety of assets that are Bipedal, Quadroped, and Mechanical.

Blipd

Character Rigger

  • Created custom rigs from the ground up for multiple diverse characters, props, and environment assets.

  • Collaborated with the coding and modeling department to research and develop methods of game optimization.

  • Collaborated closely with Animators to create the best character for gameplay.

  • Quickly updated past rigs to meet new requirements and standards due to a change in a production environment.

  • Performed Independent research and development to improve techniques that expanded our current capabilities within our studio and to optimize the modeling and rigging process.

  • Designed Mel and Python scripts that helped streamline the rigging process.

January 2021 - October 2021

April 2019 - January 2021

Ivy Road

Freelance Contractor

July 2018 - April 2019

  • Successfully integrated technical animations for the main character and NPC’s using the blueprint editor in Unreal Engine4.

  • Created custom rig and animations for the game’s hero character using Maya and imported them into Unreal to retarget existing animation onto the custom rig.

Volunteer Work

Felvargs - Online Browser Game

Moderator/ Senior Administrator

February 2017 - Present

  • Played a central role in recruitment, training, and performance management, including the hiring and relieving of staff.

  • Coordinated cross-team communication, providing mentorship and guidance to ensure smooth gameplay support and community management.

  • Maintained meticulous documentation and notes, setting standards for clarity and consistency across the admin team.

  • Received comprehensive training in all aspects of gameplay systems, becoming a key knowledge resource for both staff and players.

  • Contributed to front-end website improvements, making adjustments to content in files containing PHP, HTML, CSS, JavaScript, AJAX, and jQuery.

  • Acted as a guiding presence for other volunteers, fostering a supportive, organized, and collaborative environment.

Education

Bachelor of Fine Arts in Animation

Savannah College of Art and Design, Savannah GA

Courses of study included:

- Art History, Photography, Intro to Sequential

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