
Education
Bachelor of Fine Arts in Animation
March 2018
Savannah College of Art and Design, Savannah GA
Courses of study included:
- Art History, Photography, Intro to Sequential
Work Experience
Firaxis
January 2021 - Present
Technical Animator
Blipd
April 2019 - January 2021
Character Rigger
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Created custom rigs from the ground up for multiple diverse characters, props, and environment assets.
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Collaborated with the coding and modeling department to research and develop methods of game optimization.
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Collaborated closely with Animators to create the best character for gameplay.
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Quickly updated past rigs to meet new requirements and standards due to a change in a production environment.
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Performed Independent research and development to improve techniques that expanded our current capabilities within our studio and to optimize the modeling and rigging process.
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Designed Mel and Python scripts that helped streamline the rigging process.
Ivy Road
July 2018 - April 2019
Freelance Contractor
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Successfully integrated technical animations for the main character and NPC’s using the blueprint editor in Unreal Engine4.
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Created custom rig and animations for the game’s hero character using Maya and imported them into Unreal to retarget existing animation onto the custom rig.
Core Skillset
Rigging, Biped, Quadruped, Strong Understanding of Anatomy, Scriping, Technical Animation, Environment Rigs, Prop rigs, R&D
Software
Maya, Mel, Python, Unity, Unreal Engine, Scene Kit.
Collaborative Experience
TES Renewal Project - Team Skywind
Nov 2017 - Present
Character Rigger
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Successfully updated past rigs from Oblivion to fit the new meshes that will be imported into the Skywind Engine.
Monscorp - Game
January 2018 - March 2018
Character Rigger
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Setup all monster rigs
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Worked closely with animators to get the right performance