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Bachelor of Fine Arts in Animation

March 2018

Savannah College of Art and Design, Savannah GA

Courses of study included:

- Art History, Photography, Intro to Sequential

Work Experience


January 2021 - Present

Technical Animator


April 2019 - January 2021

Character Rigger

  • Created custom rigs from the ground up for multiple diverse characters, props, and environment assets.

  • Collaborated with the coding and modeling department to research and develop methods of game optimization.

  • Collaborated closely with Animators to create the best character for gameplay.

  • Quickly updated past rigs to meet new requirements and standards due to a change in a production environment.

  • Performed Independent research and development to improve techniques that expanded our current capabilities within our studio and to optimize the modeling and rigging process.

  • Designed Mel and Python scripts that helped streamline the rigging process.

Ivy Road

July 2018 - April 2019

Freelance Contractor

  • Successfully integrated technical animations for the main character and NPC’s using the blueprint editor in Unreal Engine4.

  • Created custom rig and animations for the game’s hero character using Maya and imported them into Unreal to retarget existing animation onto the custom rig.

Core Skillset

Rigging, Biped, Quadruped, Strong Understanding of Anatomy, Scriping, Technical Animation, Environment Rigs, Prop rigs, R&D


Maya, Mel, Python, Unity, Unreal Engine, Scene Kit.

Collaborative Experience

TES Renewal Project - Team Skywind

Nov 2017 - Present

Character Rigger

  • Successfully updated past rigs from Oblivion to fit the new meshes that will be imported into the Skywind Engine.

Monscorp - Game 

January 2018 - March 2018

Character Rigger

  • Setup all monster rigs

  • Worked closely with animators to get the right performance

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