
Software
Rigging, Skinning, MEL, Python, Unreal, Custom Game Engines, Pipeline Development, Problem-Solving, R&D, Biped, Quadruped, and Mechanical Rigs
Work Experience
Firaxis
Senior Technical Animator
June 2025 - September 2025
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Updated legacy rigs to support newly developed features, improving functionality across a wide range of assets.
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Supported outsourcing efforts by reviewing external work, providing detailed feedback and documentation, and integrating assets to ensure consistency with internal quality standards
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Addressed slow-loading assets by optimizing and refining LoD settings, collaborating with the graphics team to improve performance across all platforms.
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Bridged a gap between Tech Art and Animation by coordinating an initiative to improve exporting tools, resolving animator pain points and delivering a more reliable and robust system.
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Carried forward all responsibilities from previous roles while taking on expanded duties in a newly promoted position.
Technical Animator
October 2021 - June 2024
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Collaborated with Tech Art to develop franchise-first features including the turret system, scrolling textures, IK Wheels, and Drop Physics
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Supported the Visual Effects team to ensure seamless integration of rigs and VFX.
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Led cross-department collaboration and implementation of visualization triggers and drop physics, establishing shared standards and pipelines that accelerated feature delivery.
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Onboarded and mentored Junior Technical Animator, providing guidance and support.
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Continued to Rig a variety of assets that are Bipedal, Quadroped, and Mechanical.
Junior Technical Animator
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Rigged a variety of assets that are Bipedal, Quadroped, and Mechanical.
Blipd
Character Rigger
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Created custom rigs from the ground up for multiple diverse characters, props, and environment assets.
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Collaborated with the coding and modeling department to research and develop methods of game optimization.
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Collaborated closely with Animators to create the best character for gameplay.
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Quickly updated past rigs to meet new requirements and standards due to a change in a production environment.
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Performed Independent research and development to improve techniques that expanded our current capabilities within our studio and to optimize the modeling and rigging process.
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Designed Mel and Python scripts that helped streamline the rigging process.
January 2021 - October 2021
April 2019 - January 2021
Ivy Road
Freelance Contractor
July 2018 - April 2019
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Successfully integrated technical animations for the main character and NPC’s using the blueprint editor in Unreal Engine4.
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Created custom rig and animations for the game’s hero character using Maya and imported them into Unreal to retarget existing animation onto the custom rig.
Volunteer Work
Felvargs - Online Browser Game
Moderator/ Senior Administrator
February 2017 - Present
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Played a central role in recruitment, training, and performance management, including the hiring and relieving of staff.
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Coordinated cross-team communication, providing mentorship and guidance to ensure smooth gameplay support and community management.
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Maintained meticulous documentation and notes, setting standards for clarity and consistency across the admin team.
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Received comprehensive training in all aspects of gameplay systems, becoming a key knowledge resource for both staff and players.
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Contributed to front-end website improvements, making adjustments to content in files containing PHP, HTML, CSS, JavaScript, AJAX, and jQuery.
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Acted as a guiding presence for other volunteers, fostering a supportive, organized, and collaborative environment.
Education
Bachelor of Fine Arts in Animation
Savannah College of Art and Design, Savannah GA
Courses of study included:
- Art History, Photography, Intro to Sequential
