Monster MASH
A game from a SCAD team of game developers
Slime Rig
Responsibilities:
Rigging
Date:
January 2018
Software:
Maya 2017
I am responsible for skeleton creation, skinning, and control setup of the slime rig, testing animation, and preparing him to load into Unreal Engine.
Angler Fish Rig
Responsibilities:
Rigging
Date:
January 2018
Software:
Maya 2017
I am responsible for skeleton creation, skinning, and control setup of the angler fish rig, testing animation, and preparing him to load into Unreal Engine. His body features a FK or free form setup where you can either control his entire core with the chest control or individually control the sections.
Cyclops Rig
Responsibilities:
Rigging
Date:
January 2018
Software:
Maya 2017
I am responsible for skeleton creation, skinning, and control setup of the cyclops rig, testing animation, and preparing him to load into Unreal Engine. He features an Eisner Spine as well as IK setups.