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Firaxis Games
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Motion Paths and Turret Systems

I collaborated with the Units Engineering and Tech Art team to design and refine a system that enabled fluid motion for multi-component characters such as a horse and buggy or a tractor and trailer. Updated numerous legacy rigs to support this new technology and re-processed over 50 rigs to implement IK wheels. Additionally, I partnered with Tech Art to later develop a custom tool that streamlined IK wheel implementation to improve efficiency. I also documented the entire workflow to ensure clarity, consistency, and future scalability. 

Drop Physics and Visibility Triggers

Processed and refined numerous weapon assets to implement realistic drop physics and ensure smooth in-game behavior. Additionally Developed a pipeline process to handle visibility triggers, allowing weapons to function seamlessly as both active, usable assets and static meshes.

Leaders Rig

Developed leaders rigs for Civilization VII using a hybrid approach with MetaHuman and mGear, ensuring a high-quality and flexible character setup. Partnered with outsourced animation teams to integrate and revine their work, delivering a polished final product.

Note: This reel is secured with a password. Please contact me to request access.

 

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